WEBVTT
Kind: captions
Language: en-US

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You have never seen anything like this. Trapped&nbsp;
in giant cube and forced to compete to the death&nbsp;&nbsp;

00:00:06.400 --> 00:00:10.800
in twisted children's games, this movie&nbsp;
has zero chill. Putting your strength,&nbsp;&nbsp;

00:00:10.800 --> 00:00:14.560
intelligence, and sanity to the test&nbsp;
with a trick around every corner,&nbsp;&nbsp;

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what do you do? This one will have your reasoning&nbsp;
with utter madness. As I'm going to break down the&nbsp;&nbsp;

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mistakes made, what you should do and how to&nbsp;
beat the twisted games in "As the Gods Will."&nbsp;&nbsp;

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It's a normal school day until the teacher's head&nbsp;
explodes into bloody marbles and a Japanese Daruma&nbsp;&nbsp;

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doll pops out of his stump, telling the class he&nbsp;
wants to play a game. Daruma dolls are a common&nbsp;&nbsp;

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symbol for good luck in Japan but it's safe to say&nbsp;
this one isn't the lucky kind. This Daruma doll&nbsp;&nbsp;

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here starts the game and turns around as these two&nbsp;
kids run for the exit and their heads explode into&nbsp;&nbsp;

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marbles too. This particular death game is way&nbsp;
too bloody for YouTube. So every time you see&nbsp;&nbsp;

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these here, someone's head had just exploded and&nbsp;
you'll have to use a little bit of imagination.&nbsp;&nbsp;

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The doll tells them the rules of the game. This&nbsp;
is Red light, Green light, the nightmare version.&nbsp;&nbsp;

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Usually this is just a children's game where you&nbsp;
have to sneak up on the leader in the front and&nbsp;&nbsp;

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tag them before they turn around and see you. But&nbsp;
in this version, they have to push the button in&nbsp;&nbsp;

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the back of the doll without being seen before&nbsp;
time runs out and he'd be turns around and sees&nbsp;&nbsp;

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you're moving, your head will explode. Okay, this&nbsp;
is insane. But if you're only thinking about why&nbsp;&nbsp;

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this is happening you're going to lose the game.&nbsp;
We need to be thinking about how to keep our heads&nbsp;&nbsp;

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and beat this thing before the time runs out. If&nbsp;
we're free to move around when he's not looking,&nbsp;&nbsp;

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we need to maximize this time to gather&nbsp;
information and develop a team strategy as much&nbsp;&nbsp;

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as possible. This hero tries to rush forward to&nbsp;
push the button but does it make it in time as the&nbsp;&nbsp;

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Daruma doll turns his head and catches him moving.&nbsp;
Being a hero won't work here. But if we move as a&nbsp;&nbsp;

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group and each take one step at a time in unison,&nbsp;
our chances of survival increase. Some people will&nbsp;&nbsp;

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mess up, but with each step we'll get closer to&nbsp;
achieving the goal. Next we can block his sight.&nbsp;&nbsp;

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Once we're all closer, I toss my jacket over its&nbsp;
head aiming to cover the doll's eyes just as it&nbsp;&nbsp;

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turns around. You would then have a better chance&nbsp;
of touching the button without getting killed.&nbsp;&nbsp;

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In a situation like this every piece of&nbsp;
information is useful for survival and we need&nbsp;&nbsp;

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to think about what this doll limitations are. He&nbsp;
has no neck, so even if he can turn himself around&nbsp;&nbsp;

00:02:07.680 --> 00:02:12.000
he doesn't appear to have the physical ability&nbsp;
to look downwards beyond his peripheral vision.&nbsp;&nbsp;

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So if it's me, I'd consider crawling on the&nbsp;
floor and sneaking up to him from below the desk.&nbsp;&nbsp;

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If I could hide below his eye level until he turns&nbsp;
around again, I could quickly reach the button&nbsp;&nbsp;

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without getting caught. Now I wouldn't actually do&nbsp;
this myself because it's way too risky but I would&nbsp;&nbsp;

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advertise it to my schoolmates as a strategy&nbsp;
and encourage others to test the idea. There's&nbsp;&nbsp;

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only two people left standing with 35 seconds&nbsp;
remaining, but the kid's friend has an idea.&nbsp;&nbsp;

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He tells Shun here to use him as a springboard&nbsp;
to vault over all these dead bodies. And with&nbsp;&nbsp;

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less than 10 seconds left the kid rushes forward.&nbsp;
He jumps off his friends back and makes it to the&nbsp;&nbsp;

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Daruma doll pressing the button with one second&nbsp;
remaining what a badass way to win the game.&nbsp;&nbsp;

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But there's no time to celebrate because this&nbsp;
kid's head explodes and we learn a simple fact.&nbsp;&nbsp;

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In this case, there can only be one winner. The&nbsp;
Daruma doll explains the student who presses the&nbsp;&nbsp;

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button is the only one gets to live and then warns&nbsp;
him that he's a mouse and that the cat is coming.&nbsp;&nbsp;

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This means that there are more horrifying games&nbsp;
we have to go through and we can't relax now.&nbsp;&nbsp;

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Considering all these dead students saved my life&nbsp;
by making enough mistakes for me to learn from&nbsp;&nbsp;

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I'm looking for other students from the other&nbsp;
classes to try banding together. The more bodies&nbsp;&nbsp;

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that are between me and the next death game the&nbsp;
lower the probability that I'm dying right away&nbsp;&nbsp;

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and I can figure out how to keep myself alive.&nbsp;
That's when the kid's childhood friend Ichika&nbsp;&nbsp;

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opens the door. He finds out that she was in a&nbsp;
Daruma doll game of her own and she one just like&nbsp;&nbsp;

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him. He uses his momentary freedom to call the&nbsp;
police but finds out he's not in a service area.&nbsp;&nbsp;

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Okay, this is the time to find a way out and&nbsp;
to plan ahead. I would take this opportunity&nbsp;&nbsp;

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to explore all escape options. Even if we find&nbsp;
out there's no way to escape and we could focus&nbsp;&nbsp;

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on being the gapes. It's clear that other&nbsp;
games are coming as the Daruma doll said. So&nbsp;&nbsp;

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I'm gonna take my time carefully investigating&nbsp;
my surroundings and gathering useful resources&nbsp;&nbsp;

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for whatever might come next. Things to throw like&nbsp;
pencil cases, rulers, scissors or even textbooks.&nbsp;&nbsp;

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They continue running until they reach the&nbsp;
gymnasium where they see a bunch of other students&nbsp;&nbsp;

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wearing mice costumes. The door suddenly shuts&nbsp;
itself behind them and now they're locked in.&nbsp;&nbsp;

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This is their next game. And as the writing of the&nbsp;
floor explains the objective is to put a bell on a&nbsp;&nbsp;

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cat. The class president orders them to put on the&nbsp;
mice costumes but they don't and this hesitation&nbsp;&nbsp;

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will pay off later. The floor opens up and a giant&nbsp;
Maneki Neko statue rises up. This is yet another&nbsp;&nbsp;

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symbol of good luck in Japan that's going to&nbsp;
bring these students the exact opposite. The goal,&nbsp;&nbsp;

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to put the giant bell in the cat's basket collar&nbsp;
without getting eaten. Okay. Whoever designed&nbsp;&nbsp;

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these challenges are complete psychopaths. We're&nbsp;
told to get into a mouse costume and personally I&nbsp;&nbsp;

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would wish to put one on because I'd be scared&nbsp;
of punishment for not following the rules but&nbsp;&nbsp;

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immediately it eats a mouse but those still in&nbsp;
their school uniforms are left alone. So there's&nbsp;&nbsp;

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more to this than it seems. As long as there are&nbsp;
mice of chase it's blind to the students who were&nbsp;&nbsp;

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still wearing uniforms. If the mice costumes are&nbsp;
optional then this must considered a variable&nbsp;&nbsp;

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in our strategy to defeat it. So I would take off&nbsp;
my mouse costume immediately and take a step back&nbsp;&nbsp;

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to safely assess the pieces of the game. This&nbsp;
collar is about 20 feet high double the height&nbsp;&nbsp;

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of a regular basketball hoop. Unless you're&nbsp;
dude perfect and nearly impossible shots the&nbsp;&nbsp;

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likelihood of a regular student getting the shot&nbsp;
off is extremely low. And it would take too many&nbsp;&nbsp;

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attempts to even consider as a viable option. And&nbsp;
with the cat running us over and swiping at us,&nbsp;&nbsp;

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it's too dangerous to make multiple attempts&nbsp;
to throw the bell in its face. It also has a&nbsp;&nbsp;

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string along its back that could be grabbed if we&nbsp;
ran up it. My solution is to climb it for a dunk&nbsp;&nbsp;

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or layup. Whenever it eats a mouse it pauses and&nbsp;
that's our best chance of this. You could wrap the&nbsp;&nbsp;

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bell on your shirt and tie behind your back like&nbsp;
a slang then when a classmate gets eaten climb&nbsp;&nbsp;

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up the cat with the bell in the sling and work&nbsp;
your way around the collar to go in for the dunk.&nbsp;&nbsp;

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One of the students is the basketball team's&nbsp;
M.V.P and has the girl passed the bell over to&nbsp;&nbsp;

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him. The student makes the free-throw but the bell&nbsp;
is caught by the cat who throws it right back at&nbsp;&nbsp;

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the basketball player. They just lost their M.V.P.&nbsp;
and now it can use its hands. Things just got way&nbsp;&nbsp;

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worse. They realize the cat is only eating mice&nbsp;
and they finally take off their mouse costumes&nbsp;&nbsp;

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putting an end to the most dangerous costly event&nbsp;
ever. But with no more mice to eat it starts going&nbsp;&nbsp;

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for humans. Now this is where we need to get a&nbsp;
little creative with our teamwork. If there's too&nbsp;&nbsp;

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many mice, more people will be eaten. And if the&nbsp;
cat has only one mouse to chase then you're stuck&nbsp;&nbsp;

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in a mouse costume with the undivided attention of&nbsp;
a giant cat. I would make everyone wear only the&nbsp;&nbsp;

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mouse legs and fold the top of the costume down.&nbsp;
That way everyone could rotate where the mouse&nbsp;&nbsp;

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costume depending on where the cat is in the room.&nbsp;
And when it needs to be distracted somewhere else&nbsp;&nbsp;

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by simply throwing on the top of the costume like&nbsp;
a jacket we can effectively appear and disappear&nbsp;&nbsp;

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to the cat as needed work together to get the&nbsp;
bell in the basket and avoid getting eaten. Shun&nbsp;&nbsp;

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here takes one for the team and puts on a mouse&nbsp;
costume. And after getting seriously cat handled&nbsp;&nbsp;

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he realizes he can hear it complain about it's&nbsp;
itchy back. He finds out so long as he's wearing&nbsp;&nbsp;

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this hood he can understand what it's saying. I&nbsp;
didn't expect this but we can't be too surprised.&nbsp;&nbsp;

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A cat that likes mice of course likes to be&nbsp;
scratched. It probably also likes catnip, tearing&nbsp;&nbsp;

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couch sofas and licks itself inappropriately in&nbsp;
front of guests. We need to think of this thing,&nbsp;&nbsp;

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not just as a monster but with everything we know&nbsp;
about cat behavior. They also love chasing lights&nbsp;&nbsp;

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and lasers and if anyone of them had a laser&nbsp;
pointer they could distract the cat away from&nbsp;&nbsp;

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the mice. Now that's obviously a joke but if&nbsp;
you're not doing everything you can to use what&nbsp;&nbsp;

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you know against this thing to keep yourself alive&nbsp;
then you're already loosing the game. He climbs up&nbsp;&nbsp;

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the cat and begins to scratch its back With the&nbsp;
help of the other students they all work together&nbsp;&nbsp;

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until it finally goes to sleep. Shun here is about&nbsp;
to put an end to this game but one of the students&nbsp;&nbsp;

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questions if there could only be one winner like&nbsp;
the first game. This is a valid point but there's&nbsp;&nbsp;

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enough objective logic here to infer the answer.&nbsp;
In the children's game, Red light, Green light&nbsp;&nbsp;

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there can only be one winner. Whoever reaches&nbsp;
the end first and everyone else is eliminated&nbsp;&nbsp;

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from the game. Basketball however is a team sport&nbsp;
and when one person scores the team benefits. This&nbsp;&nbsp;

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is enough to convince me to surrender the shot as&nbsp;
someone with more skill. If someone was insistent&nbsp;&nbsp;

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on shooting and skilled enough to take the shot&nbsp;
I'd put my ego aside and let them have the bell.&nbsp;&nbsp;

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We don't have time to argue. And it's important&nbsp;
to get the job done quickly without interference.&nbsp;&nbsp;

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Their argument for shooting privileges wakes&nbsp;
up the cat who rips two students apart.&nbsp;&nbsp;

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They don't have time to put it back to sleep but&nbsp;
Shun has another idea. Grabbing the ripped the&nbsp;&nbsp;

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basketball and some spare mice costumes he and his&nbsp;
friend disguise the bell as a basketball. Since&nbsp;&nbsp;

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he knows the cat relies on seeing something before&nbsp;
it acts, they can confuse the cat and maybe get at&nbsp;&nbsp;

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least one shot up before time runs out. In a high&nbsp;
pressure situation this is really good thinking.&nbsp;&nbsp;

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He's been paying attention to the cat's behavior&nbsp;
knows its weakness and is perfectly exploiting it,&nbsp;&nbsp;

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but he made one mistake. If I had seen this room&nbsp;
before I would have used it more strategically&nbsp;&nbsp;

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throughout the game. We could run inside for&nbsp;
cover as a mouse and come out safely as a student.&nbsp;&nbsp;

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There also might've been more basketballs in there&nbsp;
to shoot and distract the cat with. The girl takes&nbsp;&nbsp;

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a shot but the cat smacks it away giving the boy&nbsp;
the chance to shoot the belt but it bounces right&nbsp;&nbsp;

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off the rim and there's no enough time to try&nbsp;
again. Right at the last second this student&nbsp;&nbsp;

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jumps over the cat's head and slams it into the&nbsp;
hoop, game over. But the killing continues as&nbsp;&nbsp;

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the hero of the hour starts killing the other&nbsp;
students believing they don't deserve to live&nbsp;&nbsp;

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because they are brainless losers. Okay, this&nbsp;
guy is a psychopath, but he's also not wrong.&nbsp;&nbsp;

00:09:05.680 --> 00:09:10.160
Unfortunately, I'm not trusting him in a game&nbsp;
because he is blinded by fanaticism instead of&nbsp;&nbsp;

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survival and the greater good. Killing them off&nbsp;
serves us no purpose. The more expendable people&nbsp;&nbsp;

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that are in the games the more we can benefit from&nbsp;
their deaths. Every game will require a certain&nbsp;&nbsp;

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amount of mistakes to learn how to play them&nbsp;
and these kinds of people are perfect for that.&nbsp;&nbsp;

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Let them make the mistakes and we study the games&nbsp;
response and then use that information to beat it.&nbsp;&nbsp;

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Then the cat blows sleeping gas at them knocking&nbsp;
them out. When Shun here wakes up, he finds&nbsp;&nbsp;

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himself in a room with an old classmate and&nbsp;
some strangers. All four students have survived&nbsp;&nbsp;

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two games, the Daruma and the cat game. This guy&nbsp;
activates a device and the group finds out they're&nbsp;&nbsp;

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trapped in a giant floating cube with no way for&nbsp;
anyone to break in and save them. The government&nbsp;&nbsp;

00:09:47.600 --> 00:09:52.880
and military are powerless. Someone knocks on the&nbsp;
door and these four Kokeshi dolls enter the room.&nbsp;&nbsp;

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They're here to play Kagome Kagome a game where&nbsp;
the player wears a blindfold while the Kokeshi&nbsp;&nbsp;

00:09:57.280 --> 00:10:01.600
dolls sing as they circle around him and he must&nbsp;
guess who's behind him when the music stops.&nbsp;&nbsp;

00:10:01.600 --> 00:10:06.080
This guy guesses incorrectly and gets a laser to&nbsp;
the head as the dolls take control of his body&nbsp;&nbsp;

00:10:06.080 --> 00:10:10.720
and start bashing his head against the floor. Then&nbsp;
this girl goes after him but she can't figure out&nbsp;&nbsp;

00:10:10.720 --> 00:10:15.600
who it is either and gets ripped in half from&nbsp;
the legs up. Okay? This one is tricky because&nbsp;&nbsp;

00:10:15.600 --> 00:10:19.520
the premise leads you to assume it's a game of&nbsp;
chance like Russian roulette for children. So&nbsp;&nbsp;

00:10:19.520 --> 00:10:24.080
the strategy here is to eliminate as much chance&nbsp;
out of the equation as possible. And we do this&nbsp;&nbsp;

00:10:24.080 --> 00:10:28.560
by gathering as much information as we can from&nbsp;
every sense of perception we have available to us&nbsp;&nbsp;

00:10:28.560 --> 00:10:32.560
and then using them to cheat the game. We&nbsp;
can tried to observe their starting order&nbsp;&nbsp;

00:10:32.560 --> 00:10:37.280
before putting the blindfold on. If we can confirm&nbsp;
they form a circle in a specific gender pattern,&nbsp;&nbsp;

00:10:37.280 --> 00:10:42.160
our chances already improve. Next, we use our ears&nbsp;
to track them by distinguishing the male voices&nbsp;&nbsp;

00:10:42.160 --> 00:10:47.280
from the female voices. If we know the pattern and&nbsp;
locate a male's voice as it circle it tells us the&nbsp;&nbsp;

00:10:47.280 --> 00:10:51.600
gender that is behind us when the music stops. Now&nbsp;
all that's left is to determine which member of&nbsp;&nbsp;

00:10:51.600 --> 00:10:56.400
the gender it is. And now comes the cheating part&nbsp;
of the strategy. Before I put the blindfold on&nbsp;&nbsp;

00:10:56.400 --> 00:11:01.520
I would assign a number of taps per each doll.&nbsp;
One tap for this one and four taps for this one.&nbsp;&nbsp;

00:11:01.520 --> 00:11:05.520
When the doll stops singing the other student&nbsp;
in the room can tap the number for the doll&nbsp;&nbsp;

00:11:05.520 --> 00:11:09.680
and hopefully not get ripped apart from where&nbsp;
the sun don't shine. When it Shun's turn to play&nbsp;&nbsp;

00:11:09.680 --> 00:11:13.840
he can't figure out who's behind him. They hear&nbsp;
a doll tell him he's out of time and another doll&nbsp;&nbsp;

00:11:13.840 --> 00:11:18.720
repeats it but this was all a part of his plan.&nbsp;
Realizing who just spoke he deduces correctly&nbsp;&nbsp;

00:11:18.720 --> 00:11:23.680
which one is behind him. He tricked this doll by&nbsp;
playing a recording of one of them saying you're&nbsp;&nbsp;

00:11:23.680 --> 00:11:28.000
out of time, baiting her into speaking and&nbsp;
revealing the order of their positions around&nbsp;&nbsp;

00:11:28.000 --> 00:11:32.880
him. All the dolls explode to dust and one of them&nbsp;
drops the key they need to move to the next stage.&nbsp;&nbsp;

00:11:32.880 --> 00:11:37.200
The two survivors walk out of the room and see&nbsp;
this guy come running at them asking to hold&nbsp;&nbsp;

00:11:37.200 --> 00:11:41.760
their hand. Behind them another doll is chasing&nbsp;
them and they all grab hands just in time. The&nbsp;&nbsp;

00:11:41.760 --> 00:11:46.880
monster doll inspects them but leaves when it sees&nbsp;
they're all linked together. Ichika comes running&nbsp;&nbsp;

00:11:46.880 --> 00:11:51.200
around the corner and Shun manages to save her&nbsp;
from the handholding monster just in time. They&nbsp;&nbsp;

00:11:51.200 --> 00:11:55.360
meet some other students as well. and discover&nbsp;
that to beat this game they need seven students to&nbsp;&nbsp;

00:11:55.360 --> 00:12:00.800
turn seven keys at the exact same. They don't have&nbsp;
enough of either until that killer student from&nbsp;&nbsp;

00:12:00.800 --> 00:12:05.600
the cat game appears and has brought exactly what&nbsp;
they need with an extra person to spare and to no&nbsp;&nbsp;

00:12:05.600 --> 00:12:11.360
one's surprise, he eliminates him without remorse.&nbsp;
Once again, foolish. I would use this extra kid&nbsp;&nbsp;

00:12:11.360 --> 00:12:15.600
as a lookout for the handholding doll because we&nbsp;
will need to stop holding hands in order to turn&nbsp;&nbsp;

00:12:15.600 --> 00:12:20.160
the keys and if the handholding doll catches us&nbsp;
unlinked we might not be able to turn the keys in&nbsp;&nbsp;

00:12:20.160 --> 00:12:25.040
time. Everything is a resource here and this guy&nbsp;
is wasting them. I would confront him that this&nbsp;&nbsp;

00:12:25.040 --> 00:12:29.520
is a poor strategy and that we can let the game&nbsp;
kill him later but he did just save our lives for&nbsp;&nbsp;

00:12:29.520 --> 00:12:34.400
the second time. So I'm not gonna hold it against&nbsp;
him too much. They all turn keys at the same time&nbsp;&nbsp;

00:12:34.400 --> 00:12:39.200
beating this game with 12 seconds left on the&nbsp;
clock. Meanwhile, the cube is live streaming their&nbsp;&nbsp;

00:12:39.200 --> 00:12:44.080
victory as everyone gathers in Shibuya Square to&nbsp;
watch and cheer for them. The group go through and&nbsp;&nbsp;

00:12:44.080 --> 00:12:49.520
find themselves in a hot spring except everything&nbsp;
is frozen over. As soon as I see this environment&nbsp;&nbsp;

00:12:49.520 --> 00:12:53.520
I'm staying against the walls. This looks like&nbsp;
a lake that's frozen over and I'm not leaving&nbsp;&nbsp;

00:12:53.520 --> 00:12:57.920
myself vulnerable to any traps without reason. I'm&nbsp;
getting a headstart on the game and encouraging&nbsp;&nbsp;

00:12:57.920 --> 00:13:02.560
the others to do the same. Suddenly a giant polar&nbsp;
bear comes surfing in and tells them that in this&nbsp;&nbsp;

00:13:02.560 --> 00:13:07.520
game, everyone will be asked a question that they&nbsp;
need to answer truthfully, if they don't they must&nbsp;&nbsp;

00:13:07.520 --> 00:13:13.520
choose someone to be killed. Okay? This sounds&nbsp;
too easy to be true and I'm not relaxing here.&nbsp;&nbsp;

00:13:13.520 --> 00:13:17.520
The real game is something hidden beneath the&nbsp;
surface and we have to find out what's the trick.&nbsp;&nbsp;

00:13:17.520 --> 00:13:22.240
There's no incentive for anyone to lie but&nbsp;
surely they will let us all pass through.&nbsp;&nbsp;

00:13:22.240 --> 00:13:27.440
I'm starting this one off by choosing not to trust&nbsp;
a single word this polar bear says expecting traps&nbsp;&nbsp;

00:13:27.440 --> 00:13:32.000
or double meaning, insinuation or metaphor. We&nbsp;
can't think literally. Even when we're trapped&nbsp;&nbsp;

00:13:32.000 --> 00:13:37.120
in a giant cube and talking to a giant polar bear&nbsp;
the first question asked is what is your favorite&nbsp;&nbsp;

00:13:37.120 --> 00:13:41.760
food? Which they all answer easily. But the bear&nbsp;
suddenly freaks out because someone told a lie&nbsp;&nbsp;

00:13:41.760 --> 00:13:46.560
and threatens to kill them if they don't identify&nbsp;
the liar in two minutes. The players decide that&nbsp;&nbsp;

00:13:46.560 --> 00:13:52.160
this guy must be it because his favorite food is&nbsp;
parsley and the bear crushes him to death. Now I'm&nbsp;&nbsp;

00:13:52.160 --> 00:13:56.880
a classic over analyzer so this one would honestly&nbsp;
scare the living out of me. The answer to this&nbsp;&nbsp;

00:13:56.880 --> 00:14:01.920
question is deceptively complicated because it's&nbsp;
based on a general opinion and not objectively&nbsp;&nbsp;

00:14:01.920 --> 00:14:06.000
true. If I've had different favorite foods&nbsp;
throughout the years or a favorite in each food&nbsp;&nbsp;

00:14:06.000 --> 00:14:10.880
category and if I change my mind after trying new&nbsp;
dishes how could I have one true answer to this&nbsp;&nbsp;

00:14:10.880 --> 00:14:16.960
question? So therefore how could the polar bear&nbsp;
know the truth is if I myself do not. And this&nbsp;&nbsp;

00:14:16.960 --> 00:14:21.600
revelation is how we beat the game. If I don't&nbsp;
know the truth then neither does the polar bear.&nbsp;&nbsp;

00:14:21.600 --> 00:14:26.160
And none of us have any reason to lie. So when&nbsp;
the polar bear says, he knows someone is lying&nbsp;&nbsp;

00:14:26.160 --> 00:14:31.600
that statement itself is a lie and I would accuse&nbsp;
him as the secret liar to beat the game. The bear&nbsp;&nbsp;

00:14:31.600 --> 00:14:35.680
tells them there's an imposter in the group.&nbsp;
who's intentionally lying to get them killed.&nbsp;&nbsp;

00:14:35.680 --> 00:14:40.560
This student realizes that everyone goes to the&nbsp;
same school except for this girl. So she must be&nbsp;&nbsp;

00:14:40.560 --> 00:14:45.760
the imposter and the polar bear stomps her flat.&nbsp;
Now that's what I call a high school crush. But&nbsp;&nbsp;

00:14:45.760 --> 00:14:50.640
as the kid looks at the bear's paw he sees a black&nbsp;
patch of skin and realizes that this is a Japanese&nbsp;&nbsp;

00:14:50.640 --> 00:14:55.360
demon bear as the snow melts off revealing his&nbsp;
true identity underneath. The group has taken&nbsp;&nbsp;

00:14:55.360 --> 00:15:00.000
to their new arena where these matryoshka dolls&nbsp;
appear announcing this will be the final game,&nbsp;&nbsp;

00:15:00.000 --> 00:15:05.360
kick the can. The rules are simple. Whoever is&nbsp;
it must take the can and place it in this circle.&nbsp;&nbsp;

00:15:05.360 --> 00:15:09.840
Then try to catch the others by looking at their&nbsp;
face, call out their name and step on the can.&nbsp;&nbsp;

00:15:09.840 --> 00:15:14.720
Those captured can be freed if another player&nbsp;
kicks the can but the kicker must sacrifice his&nbsp;&nbsp;

00:15:14.720 --> 00:15:20.080
life because the can will explode. The game ends&nbsp;
if the players avoid being captured or the one who&nbsp;&nbsp;

00:15:20.080 --> 00:15:24.800
is it wins by capturing at least three players&nbsp;
by the time the sun sets. Then they draw sticks&nbsp;&nbsp;

00:15:24.800 --> 00:15:30.160
to decide their roles and the psychotic student&nbsp;
is it. Everyone runs before the student kicks one&nbsp;&nbsp;

00:15:30.160 --> 00:15:36.000
of the dolls into the air knocking the can to the&nbsp;
ground and places it at the designated spot. Okay,&nbsp;&nbsp;

00:15:36.000 --> 00:15:41.120
hold on a second. Didn't they say that can would&nbsp;
explode if it was kicked? This might mean it's not&nbsp;&nbsp;

00:15:41.120 --> 00:15:45.520
triggered by impact and could be one of the games'&nbsp;
tricks if we need to kick the can to save someone&nbsp;&nbsp;

00:15:45.520 --> 00:15:50.720
later. But more importantly if I was it, I need to&nbsp;
manage my time wisely because finding people will&nbsp;&nbsp;

00:15:50.720 --> 00:15:55.680
be very time-consuming and I need to know how much&nbsp;
time I have. The setting sun is too abstract and I&nbsp;&nbsp;

00:15:55.680 --> 00:15:59.920
need to convert that into minutes. The best way&nbsp;
to do this is to hold your fingers horizontally&nbsp;&nbsp;

00:15:59.920 --> 00:16:04.080
against the sky in between the horizon and the&nbsp;
sun. Each finger that fits in between the sun&nbsp;&nbsp;

00:16:04.080 --> 00:16:08.880
and the earth is approximately 15 minutes. The&nbsp;
two boys try to hide as far away as possible but&nbsp;&nbsp;

00:16:08.880 --> 00:16:14.640
the psycho student finds them first and beats them&nbsp;
into submission. That's two down, two to go. Now,&nbsp;&nbsp;

00:16:14.640 --> 00:16:19.200
finding people who have already hidden will waste&nbsp;
a lot of time. And by retrieving the can first&nbsp;&nbsp;

00:16:19.200 --> 00:16:23.920
you're giving everyone too much time. If it were&nbsp;
me, I would skip the can and quietly follow them&nbsp;&nbsp;

00:16:23.920 --> 00:16:28.160
to their hiding spots first Once someone's find&nbsp;
a good hiding spot it's unlikely they would move&nbsp;&nbsp;

00:16:28.160 --> 00:16:31.920
from it and if I know where they're hiding I can&nbsp;
go retrieve the can and come back to their hiding&nbsp;&nbsp;

00:16:31.920 --> 00:16:37.120
spot to catch them. I would also prioritize who I&nbsp;
should put in prison. The best person to follow is&nbsp;&nbsp;

00:16:37.120 --> 00:16:42.080
Shun because he's gonna hide with the girl in that&nbsp;
way, I am more likely to catch two people at once.&nbsp;&nbsp;

00:16:42.080 --> 00:16:46.640
Shun has proven himself to think quickly on his&nbsp;
feet and be heroic while the other two are more&nbsp;&nbsp;

00:16:46.640 --> 00:16:51.040
cowardly. So if Shun here is locked up first&nbsp;
it's very unlikely anybody will be coming to&nbsp;&nbsp;

00:16:51.040 --> 00:16:55.360
save them. And as long as I get three captured,&nbsp;
I win the game. There's only two players left.&nbsp;&nbsp;

00:16:55.360 --> 00:16:59.920
The psycho kid spots them and runs up the stairs.&nbsp;
Shun escapes as the girl goes off the block the&nbsp;&nbsp;

00:16:59.920 --> 00:17:04.080
entrance but he breaks through and captures her.&nbsp;
Shun here is stuck trying to figure out what to&nbsp;&nbsp;

00:17:04.080 --> 00:17:09.680
do as he's going to lose if he doesn't free the&nbsp;
prisoners. Now, Shun's team did not strategize&nbsp;&nbsp;

00:17:09.680 --> 00:17:14.320
as well but honestly, they have the best chance of&nbsp;
surviving from the start. He has to see your face&nbsp;&nbsp;

00:17:14.320 --> 00:17:18.480
and call your name to capture you. By limiting&nbsp;
either these two as a possibility, you can&nbsp;&nbsp;

00:17:18.480 --> 00:17:23.120
work the game to your advantage. So I would have&nbsp;
covered my face of my jacket so he can't legally&nbsp;&nbsp;

00:17:23.120 --> 00:17:28.000
capture me as a prisoner. I would tell everyone to&nbsp;
do this, No matter how much you're punched, kicked&nbsp;&nbsp;

00:17:28.000 --> 00:17:32.080
or beaten if you don't treat your face it will&nbsp;
become impossible for him to win. Then there's&nbsp;&nbsp;

00:17:32.080 --> 00:17:36.720
no need for anyone to kick the can and sacrifice&nbsp;
themselves because no prisoners will be taken.&nbsp;&nbsp;

00:17:36.720 --> 00:17:41.440
This is the best possible outcome. If someone does&nbsp;
get caught we can remove another win condition&nbsp;&nbsp;

00:17:41.440 --> 00:17:46.080
from him. When he's out funding people to capture&nbsp;
I would stay by to move the can and hide it.&nbsp;&nbsp;

00:17:46.080 --> 00:17:50.000
Even if he sees your face and says your name&nbsp;
you're on officially captured until he steps&nbsp;&nbsp;

00:17:50.000 --> 00:17:53.360
on the can. If they had thought about this from&nbsp;
the beginning they wouldn't be this hopeless&nbsp;&nbsp;

00:17:53.360 --> 00:17:58.000
situation. But then Shun here sees this old&nbsp;
of arbor nearby and he gets a clever idea.&nbsp;&nbsp;

00:17:58.000 --> 00:18:02.080
He leaves his hiding place dressed in rusty armor&nbsp;
that could give you tetanus just by looking at it.&nbsp;&nbsp;

00:18:02.640 --> 00:18:06.880
This is clever. One of the rules of being captured&nbsp;
requires clear eye contact between a player and&nbsp;&nbsp;

00:18:06.880 --> 00:18:11.360
the person who was it. The helmet not only makes&nbsp;
it harder but the entire armor set might protect&nbsp;&nbsp;

00:18:11.360 --> 00:18:15.040
him from the explosion if he kicks the can.&nbsp;
He's covered two weaknesses. that gives him the&nbsp;&nbsp;

00:18:15.040 --> 00:18:18.880
advantage he needs to beat this game. But it's too&nbsp;
hard to move and there's no way he can fight the&nbsp;&nbsp;

00:18:18.880 --> 00:18:23.760
student. He backs away to the edge and gets caught&nbsp;
but this was a part of his plan. He chains the&nbsp;&nbsp;

00:18:23.760 --> 00:18:28.080
psycho and throws himself off the wall dragging&nbsp;
the other boy along with him. As the student is&nbsp;&nbsp;

00:18:28.080 --> 00:18:33.040
busy trying to pull the armor up he's escaped and&nbsp;
climbed back over runs where the can. He kicks&nbsp;&nbsp;

00:18:33.040 --> 00:18:38.320
it but it doesn't explode. His team wins and the&nbsp;
dolls reveal that they lied about the explosion.&nbsp;&nbsp;

00:18:38.320 --> 00:18:42.640
Now that it's all over all of the players are&nbsp;
given popsicles as a reward but the girl finishes&nbsp;&nbsp;

00:18:42.640 --> 00:18:47.200
her ice cream and realized that these popsicle&nbsp;
sticks declare who gets to die and this was a&nbsp;&nbsp;

00:18:47.200 --> 00:18:52.560
secret final test. They only get the pass if luck&nbsp;
is on their side. The unlucky players evaporate&nbsp;&nbsp;

00:18:52.560 --> 00:18:56.480
into magic powder and the two winners are&nbsp;
transported to the top of the white cube as people&nbsp;&nbsp;

00:18:56.480 --> 00:19:01.680
below celebrate their survival. But what do you&nbsp;
think? How would you beat 'As the Gods Will'? Let&nbsp;&nbsp;

00:19:01.680 --> 00:19:05.760
me know with a comment down below. Thank you so&nbsp;
much for watching. Leave a like and subscribe and&nbsp;&nbsp;

00:19:05.760 --> 00:19:10.880
check out the How To Beat playlist for more videos&nbsp;
like this. Until next time, have a damn good day.

