WEBVTT
Kind: captions
Language: en

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{What I Love!}

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Hello! I'm Scruffy, and today, we're talking about
Sonic the Hedgehog!

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But that's a huge umbrella of topics, so let's
narrow it down to specifically the music of

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Sonic.

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But that's a huge umbrella of topics, so,
I'd like to focus on a few iconic examples

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that illustrate something neat in Sonic's
wide gamut of music, especially in those heart-pumping

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hard rock songs, with lyrics of grandeur and
power, and most of all, a sense of speed.

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These songs are perfect for running at high
speed, which feels like a musical compliment

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to the gameplay.

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The vocals carry a lot of energy, the drums
blaze through rhythms, and with each passing

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Sonic title, the melodies seem to get faster
and faster.

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Do these songs ever seem too fast?

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To address that question, let's focus in on
one aspect of music that's harder to notice

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than most: harmonic rhythm.

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And I should put a disclaimer here: this description
of harmonic rhythm mainly applies to popular

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music genres or music that follows pop music
conventions.

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Now, rhythm, generally, is a pattern of occurrences
in time, and it tells us how fast music feels

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based on how often information changes.

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Within any piece of pop music there are several
rhythms going on at once.

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There's often a tempo which is a regular pulse
that all other rhythms reference.

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On top of that, there's often a percussive
rhythm that frames the infinite tempo into

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small finite pieces that flavor the music.

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On top of that is a melodic rhythm: the timing
of the most prominent sound in the music.

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And resting in between the melodic rhythm
and the percussive rhythm, there's a harmonic

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rhythm: a rhythm to harmony how quickly chords
or countervoices or supporting sounds change.

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This is the meat of the music: this is what
contextualizes the melody and adds a sense

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of direction to the motion of beat.

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But it's harder to hear than the other rhythms
because it's specifically not the most prominent

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sound, and what constitutes a change in harmonic
rhythm is harder to define.

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For instance, harmonic rhythm isn't the strumming
pattern of a rhythm guitar part, it's how

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often that part changes chords.

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Even when the chords are power chords, it
can be difficult to isolate this rhythm.

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Well, let's hear this theme Green Hill Zone
without the prominent melodic parts and see

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if you can notice a pattern to the harmonic
changes.

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Knuckles here will help.

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He'll take a step every time the chord changes.

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["Green Hill Zone" plays without the melody]

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In this case, the harmonic rhythm is pretty
consistent.

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You can hear that with each chord, the bass
plays the root note, this instrument outlines

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the chord with four notes, and another instrument
plays two of the chords constituents at once.

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These are all rhythms in themselves, but they
all contribute to one very slow rhythm of

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chords changing.

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How about the turnaround of the song?

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All of the parts change, but they're still
outlining chords and the chords change half

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as fast.

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["Green Hill Zone" plays again without the
melody]

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Again, it's not easy to hear explicitly.

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The bass is more elaborate this time, it's
playing scales rather than just root notes.

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I instead look to this instrument, which is
consistently playing an arpeggio of whatever

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chord we're on.

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When all these changes seem to suggest a new
harmony, the harmonic rhythm has progressed.

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It's something you feel in music often more
than hearing it.

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There is a part of the Green Hill Zone theme
in which the harmonic rhythm and melodic rhythm

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are the same, and that's in the opening of
the song.

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[The beginning of "Green Hill Zone" plays]

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Here, this one instrument is playing only
chords, there's no other harmonic information

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except the bass, which maintains C as the
foundation of these chords.

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So, even though that prevents this part of
the song from moving very far harmonically,

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the other instrument tells us both the melody
and the harmony.

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That makes it homorhythmic: a sound in which
the melody and accompanying parts move as one.

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In Sonic's wide selection of music though,
this is an exception, not the rule.

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It's far more often will get melody-dominant
homophonic music.

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Homophony is the relationship between melody
and chords, which covers a great deal of popular

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music genres, and the majority of Sonic music.

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Melody-dominant homophony, as you might guess,
focuses on the melody while the chords take

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a supportive role, and understandably don't
move as often as the melody.

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So, let's take our visual aid to a more recent
example of Sonic music, such as the theme

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from the City Escape stage in Sonic Adventure
2.

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This time, Sonic will be taking a step to
define the pulse of the drum set.

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Tails we'll be taking a step for every note
of the melody, which is the most ear-catching part.

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Knuckles will again step for every harmonic
change.

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So, keep your eyes on these three, and let's
listen to this homophonic texture.

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On your mark, get set, go!

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["City Escape" verse plays]

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Okay, let's take a look at our pedometers
here.

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Sonic got the farthest and achieved a nice
multiple of eight, because the rhythmic feel

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of the drums stays consistent.

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Tails not nearly as far, because the melody
has a unique rhythm and spacing that makes

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it stand out.

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And Knuckles took even fewer steps, because
the chords change so slowly.

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Okay, but let's try a faster tune...

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How about one of my favorites from Sonic Unleashed,
Windmill Isle?

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That one's significantly faster, pushing 200
beats per minute, and has a different style

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inspired by remixed bossa nova.

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This one ought to get these three to take
more steps, right?

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Since it has so many working parts to it?

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Let's listen to one of the most complex parts
of this song:

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["Windmill Isle" chorus plays]

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Okay, that's a lot of information at once,
but Knuckles still hasn't traveled far relative

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to the others, even with all that accordion
playing, syncopated rhythms in the guitars,

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and fancy bass licks.

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That accordion is a taste of polyphony, which
is the relationship between a melody and other

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melodies.

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The strings are the dominant melody here—just
as Tails—while the accordion is playing

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a smooth contour of notes as though it's an
improvised solo, which counts as a second melody.

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But even with these interlocking parts, and
even if they venture outside the strict notes

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of a chord, they're all still referencing
a harmony that, compared to everything else,

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moves pretty slow.

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Then there's the interesting case of Fist
Bump, the theme most commonly associated with

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Sonic Forces.

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This one flies through 217 beats per minute,
and feels even faster, because not only other

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drums booking it through eighth notes and
sixteenth notes, the harmonic rhythm changes

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often.

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Knuckles has his work cut out for him
on this one.

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Let's listen through a long excerpt:

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["Fist Bump" verse and pre-chorus play]

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Okay okay, whew, just a sec.

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Now Knuckles still came in last, but he's
gone through more harmonic content than usual,

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and as for the actual harmonies he stepped
through, they're all over the place.

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The thing about the previous examples is that
their harmonies all have one home key: the

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tonal center around which the whole piece
of music revolves.

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For Green Hill Zone, it's C major: all of
the chords are orbiting around C major and

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C major is established in the beginning of
the song and the end of major phrases.

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In Windmill Isle, it's F major: most of the
harmonies float above F major before resolving

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on it with this convenient gesture.

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But in Fist Bump, you have all these harmonies
that don't resolve.

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The beginning of the song makes it seem like
C minor will be the tonal center, and the

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beginning of the lyrics suggest that as well,
until this part.

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That has nothing to do with C minor, it's
suggesting F sharp major.

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Then it climbs up to A major, then B major,
then G sharp major... and none of this tells

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us where it's going to go next.

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This fragmented series of harmonic progressions
plus the fast harmonic rhythm make the resulting

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song feel like it's constantly switching directions,
it doesn't have a clear path, it's a dense

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forest and you have very little time to think
it through.

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In a way it reflects the stage set by Sonic
Forces.

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Sonic has been outmatched by a dangerous new
villain and imprisoned by Dr. Eggman, who

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proceeds to take over most of the world.

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Sonic's friends and a new character the player
creates are the last remaining resistance

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against Eggman's forces.

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The odds are stacked against them, the world
is armed against them, and with Sonic's whereabouts

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in condition uncertain, their own direction
is unclear.

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But does that stop them?

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Well, I'll let the song answer.

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["Fist Bump" chorus plays]

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Of course they persevere, this is about teamwork,
determination, and the will to resist the

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forces of evil.

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So the song evens out to a chorus in E minor
with a slow harmonic rhythm hearkening back

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to all the adventures Sonic and company have
made it through before.

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At last a direction is clear, and what's more,
the harmonic rhythm interestingly gets half

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as fast in the next phrase.

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["Fist Bump" continues]

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Singer and lyricist Doug Robb belts out how
two heads are better than one, how the two

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of us hold the key, and that key is now E
major, a positive twist on the rest of the

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song.

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Even with sonic still taking as many steps
as he takes here, Knuckles is taking the harmonic

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rhythm very slowly, and that gives us a moment
of pause.

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Amid all this crisis, even travelling as fast
as this song travels, there's still time to

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reflect on how this grand test makes the bond
between two friends stronger.

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And honestly, surrounded by much more complex
parts, that makes the rest of the song feel

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contrastingly faster.

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I suppose that's what I'm getting at here:
Sonic songs may feel fast at times and they

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have gotten faster in tempo over the years,
but the melody of this hero, and even more

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so the harmonic rhythm supporting it, have
a clear direction that travels slowly and

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steadfast.

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Harmonic rhythm is a pretty latent thing to
hear in music, and not exactly easy to define,

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but I'd say it scores Sonic gameplay well.

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You're traveling fast in sonic games, but
the level layout is rarely so dense that you

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lose your sense of direction.

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On the contrary heading forward is intuitive,
and exhilarating, and sometimes mandatory.

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It's almost like the percussive rhythm is
the pure velocity, and the harmonic rhythm

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is the inertia: the resolute desire to stay
the course and not start, stop, or turn too

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quickly.

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That's what makes Sonic music feel naturally
fast.

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With that, I'm Scruffy, and thank you very
much for watching.

